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Old Feb 09, 2010, 11:40 AM // 11:40   #41
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People did XTH cause it gave them money for making a few quick choices, dont expect them to partake when they have to actually put something into it
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Old Feb 09, 2010, 12:49 PM // 12:49   #42
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It was easy to predict the top 8 when the XTH was still alive. You put rawr on the 1st possible spot, then you get StP, StS, KMD (always 4th )) ), vR, AA, dirt and you have 105 RP at the end of the month (or 21 Z-keys per account).
Now it`s not that easy to predict the top 8 guilds and i think that even if you play with a lot of accounts you won`t be able to get a lot of Z-keys + we don`t have HB so you won`t be able to get RP from there.

We won`t see XTH again that`s for sure...
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Old Feb 09, 2010, 04:17 PM // 16:17   #43
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We won`t see XTH again that`s for sure...
And I say yabadabadoo to that. )
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Old Feb 09, 2010, 09:49 PM // 21:49   #44
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XTH detractors said that it somehow hurt the game. Well we have not had XTH for a few months going on a year, has the game improved w/o XTH?

Has the interest in monthly tourneys and the game itself gone up or down after XTH was taken away? Has there been some deflation? I remember the argument some were making that it raised the prices of in game things... So has prices come down?

It was a fun part of the game.. after four years of playing it was a major part of the game for me every month to observe matches, analyze trends, make predictions and watch the matches. Well after they took out XTH i lost interest and i dont play anymore. I miss my GW friends but when they took out XTH it really made me lose interest.

Some will say XTH is gone because it is bugged. And they are partially right... but it was not fixed cause many people did not want it to be fixed. IMO ppl got jealous of others with multiple accounts making in game gold within the rules of the game unlike gold buying from third parties...

In any case, it was the multiple account holders v. the single account holders and Guild Wars sided with the single account holders. Which I just don't understand. I would encourage people to buy multiple accounts to raise revenue...

I guess this has turned into an "I told you so" post xD

Last edited by esthetic; Feb 09, 2010 at 10:01 PM // 22:01..
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Old Feb 09, 2010, 09:55 PM // 21:55   #45
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Originally Posted by esthetic View Post
I miss my GW friends but when they took out XTH it really made me lose interest.

xD
^ I lost several friends the last few months, too. For many of us, the XTH was the only thing keeping us interested enough in GW to log-in. Nic is a weekly joke, and PvP is so bad now that it's not worth playing.

And don't get me started on PvE. Zzzzzz.
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Old Feb 09, 2010, 10:19 PM // 22:19   #46
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Originally Posted by esthetic View Post
XTH detractors said that it somehow hurt the game. Well we have not had XTH for a few months going on a year, has the game improved w/o XTH?
The game hasn't improved but it has at least stopped going degenerate in a way (sadly it keeps being degenerate in other areas).
Quote:
Has the interest in monthly tourneys and the game itself gone up or down after XTH was taken away? Has there been some deflation? I remember the argument some were making that it raised the prices of in game things... So has prices come down?
Deflation was not to be expected but at least the Zaishen Key prices have went up and stabilized, so PvP players are properely rewarded for their effort again.
And interest in monthly tourneys is only going down because whole playerbase shrinks and less guilds play GvG, ATS and MAT.
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It was a fun part of the game.. after four years of playing it was a major part of the game for me every month to observe matches, analyze trends, make predictions and watch the matches. Well after they took out XTH i lost interest and i dont play anymore. I miss my GW friends but when they took out XTH it really made me lose interest.
Fun is subjective, for most it was just free money.
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Some will say XTH is gone because it is bugged. And they are partially right... but it was not fixed cause many people did not want it to be fixed. IMO ppl got jealous of others with multiple accounts making in game gold within the rules of the game unlike gold buying from third parties...
It was within the rules but the rules allowing were broken and unfair to legit players, as unfair as RMT business is.
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In any case, it was the multiple account holders v. the single account holders and Guild Wars sided with the single account holders. Which I just don't understand. I would encourage people to buy multiple accounts to raise revenue...
They could also start selling gwgold directly in the online store if they wanted to raise revenue but that would enrage many more players than when they did the same thing but in a disguise. Dumb masses are easily blinded.

Despite having made really good money abusing multiple accounts myself, I'm very happy to see it gone and not coming back. It was just soooo wrong.
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Old Feb 09, 2010, 10:28 PM // 22:28   #47
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Originally Posted by esthetic View Post
XTH detractors said that it somehow hurt the game. Well we have not had XTH for a few months going on a year, has the game improved w/o XTH?

Has the interest in monthly tourneys and the game itself gone up or down after XTH was taken away? Has there been some deflation? I remember the argument some were making that it raised the prices of in game things... So has prices come down?

It was a fun part of the game.. after four years of playing it was a major part of the game for me every month to observe matches, analyze trends, make predictions and watch the matches. Well after they took out XTH i lost interest and i dont play anymore. I miss my GW friends but when they took out XTH it really made me lose interest.

Some will say XTH is gone because it is bugged. And they are partially right... but it was not fixed cause many people did not want it to be fixed. IMO ppl got jealous of others with multiple accounts making in game gold within the rules of the game unlike gold buying from third parties...

In any case, it was the multiple account holders v. the single account holders and Guild Wars sided with the single account holders. Which I just don't understand. I would encourage people to buy multiple accounts to raise revenue...

I guess this has turned into an "I told you so" post xD
I agree with alot of what you're saying.

However, I found the largest voices against XTH were the elitist PvPers that for some reason had a stick up where the sun don't shine, when PvEers starting taking an interest.

Most normal people would welcome that kind of spotlight on "their" part of the game.
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Old Feb 09, 2010, 10:31 PM // 22:31   #48
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If GW welfare was the only thing keeping your friends interested, it was probably time to move on.

I can't say that I've lost any friends because the monthly handouts stopped, but I have seen alot of my friends move to Aion (and a few other games) because they needed a change of scenery. The game is going on 5 years old now and we aren't getting any new content, it's not shocking that my FL is becoming less active every day. It had nothing to do with the removal of XTH.

I don't understand how making predictions and then collecting free money once a month was considered fun. Extra cash (or the chance to open the zchest for free) is nice, but it was definitely not a highlight for me.

It sounds like some of you need to take a break from GW. I seriously doubt Anet is going to hold a grudge if you decide to do something besides GW for a little while.
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Old Feb 10, 2010, 01:32 AM // 01:32   #49
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Keys have only remained at 5k because the lucrative zcombat quests were introduced during the XTH's absence. They would drop if/when XTH returned.
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Old Feb 10, 2010, 04:10 PM // 16:10   #50
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Originally Posted by FoxBat View Post
Keys have only remained at 5k because the lucrative zcombat quests were introduced during the XTH's absence. They would drop if/when XTH returned.
Or when they give us our TRPs from last May.
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Old Feb 10, 2010, 09:32 PM // 21:32   #51
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I guess this has turned into an "I told you so" post xD
Yup sure has "I told you so". )
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Old Feb 10, 2010, 09:40 PM // 21:40   #52
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Originally Posted by Robster Lobster View Post
If I remember correctly, in-game gambling is against the TOS.
If I remember correctly, botting is also against the TOS. The lesson learned? Whatever they don't catch (or they don't care enough to catch), you're safe.

I've done small group drafts (where 2-3 people take turns picking guilds that will win the tourney, and winner takes all), but I imagine you can set up larger group XTH-style predictions with 10-20 people. Any larger and it's too hard to keep track of.
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Old Feb 10, 2010, 10:01 PM // 22:01   #53
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The only conceivable way to do this is to decentralize everything, that is, a player says "I bet 20 keys on blah blah, only 1 person can take" another player posts "I'll take that bet". So the deal would only exist between the two players. A thread could keep track of every bet.

Two Problems:

Volume of bets. One thread may get crowded too quickly if a lot of people bet. Creating multiple threads to solve this problem won't solve this problem. The only real way to solve this is to create a new forum for betting.

Scammers. The only way to avoid this is to blacklist them (in a separate thread). The obvious problem is that some people will add honest players to the blacklist, there is very little we can do to avoid this. Basically each player will have to decide for himself if we trusts the other player, no central authority besides Anet has the power to deal with this problem. Another problem is "dummy" characters (maybe even "dummy" accounts), who are used only for betting, and while it is possible to root out dummy characters with the friends list, that takes time and not everybody will do it.

Basically, bet at your own risk, no one (besides Anet) has the power to protect you from scammers.
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Old Feb 11, 2010, 03:49 AM // 03:49   #54
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^ I lost several friends the last few months, too. For many of us, the XTH was the only thing keeping us interested enough in GW to log-in. Nic is a weekly joke, and PvP is so bad now that it's not worth playing.

And don't get me started on PvE. Zzzzzz.
So after 4 years you eventually got bored with something.

And that's the game's fault why exactly? You are supposed to get bored with stuff after a while and move on.
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Old Feb 11, 2010, 12:00 PM // 12:00   #55
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So after 4 years you eventually got bored with something.

And that's the game's fault why exactly? You are supposed to get bored with stuff after a while and move on.
He's paying monthly so they better keep adding stuff to keep him entertained.
ohwait....no he's not
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Old Feb 11, 2010, 04:21 PM // 16:21   #56
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He's paying monthly so they better keep adding stuff to keep him entertained.
ohwait....no he's not
Considering that Anet has over $200 from me if not more, I think they have gotten more than enough to cover 3-4 years of subscription fees.
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Old Feb 11, 2010, 09:57 PM // 21:57   #57
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He's paying monthly so they better keep adding stuff to keep him entertained.
ohwait....no he's not
Euhm... you shouldn't say such things without knowing how much he has purchased.

Their micro-transactions system (in-game store) earns more then you might think

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Considering that Anet has over $200 from me if not more, I think they have gotten more than enough to cover 3-4 years of subscription fees.
Same here lol, i've spent 202$ in 2009 in the in-game store. I'm over 500$ in total when calculating how much GW has cost me in the past 5 years and I know many people who have spent more then me.

But here 202$ isn't enough to play WoW for a year when buying gamecards (Picked gamecards for example because everyone can buy that), the 6 gamecards you would need cost just a little over 222$.

If I would pick the 6 Month Subscription plan it would go down to 181$ per year.

Since GW is so much smaller they wouldn't be able to ask for the same amount, so yes it would be able to cover 3-4 years.

(If you think my math is wrong, I am european so I pay in € and converted everything to dollars with the current exchange rates)
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Old Feb 11, 2010, 11:59 PM // 23:59   #58
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Considering that Anet has over $200 from me if not more, I think they have gotten more than enough to cover 3-4 years of subscription fees.
Ummm... but if you had bought WoW and all the expansions for that when it came out... you still have spent 200 and need a subscription fee on top of that.

Seriously, your math just sucks (well, is nonexistant) here KJ
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Old Feb 12, 2010, 03:12 PM // 15:12   #59
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Originally Posted by HawkofStorms View Post
Ummm... but if you had bought WoW and all the expansions for that when it came out... you still have spent 200 and need a subscription fee on top of that.

Seriously, your math just sucks (well, is nonexistant) here KJ
To be honest, your math sucks because you're automatically assuming that the next option after GW would be WoW. There are dozens of other MMO's around GW's size that I could have easily paid a 3 year subscription with between $200-$250.

Just a heads up, WoW and GW aren't the only 2 options in the world.
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Old Feb 12, 2010, 04:50 PM // 16:50   #60
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Originally Posted by Karate Jesus View Post
To be honest, your math sucks because you're automatically assuming that the next option after GW would be WoW. There are dozens of other MMO's around GW's size that I could have easily paid a 3 year subscription with between $200-$250.

Just a heads up, WoW and GW aren't the only 2 options in the world.
According to this list, the only MMOs that could have cost you less than $250 in 3 years are:

Dofus (2D), Fusion Fall (for kids), Graal Kingdoms (2D), Neocron 2 ($252), Pixie Hollow (for kids), Rise, The Realm Online (2D), Tibia Micro Edition (for mobile phones).

That's 8 out of 59, so 13.5% of P2P games.

(note: the above list is not complete as this other list brings Runescape into the lot)

Now you can always play on words with "GW's size" or "easily", but these numbers don't paint a negative picture of GW against the cheapest MMOs. GW remains an incredible value for money.

EDIT: this third large list shows other options but I'm not sure that they're all MMOs...

Last edited by Fril Estelin; Feb 12, 2010 at 05:10 PM // 17:10..
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